Cuts Aethertide Whale Burnished Hart Combustible Gearhulk Overclocked Electromancer Razorfield Ripper Silverquill Lecturer Aethersphere Harvester Bespoke Battlewagon Coalition Relic Filigree Racer Hourglass of the Lost Farewell Glimmer of Genius Izzet Boilerworks Mystic Monastery Plains Wayfarers Bauble Additions HELIOS One Electrosiphon Guide of Souls Automated Assembly Line Brotherhood Scribe Volatile Stormdrake Karn, the Great Creator Aether Revolt Mechanized Production Rush of Inspiration Suppression Ray Metastatic Evangel Inspiring Statuary Panharmonicon Commander Liara Portyr Consulate Surveillance The Motherlode, Excavator As you can see, were mostly raiding the better energy cards from the Modern Horizons 3 main set and the Fallout Commander decks
Perhaps even more interesting is the fact that the playability rate of Rares from our current Standard is relatively consistent with the playability rate of Rares from Shards of Alara Standard seven years ago

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Look at the top X cards of your library, where X is the number of basic land types among lands you control
It starts with two +1/+1 counters on it, and you can move those onto your creatures
Now, obviously I dont think the intent would be to roll in with some super efficient combo deck that kills the table all at once without ever caring about the Clue cards, but it does seem nicely suited for a more casual group of battlecruiser style decks looking to shake things up as they turn creatures sideways